![]() To give more exact details about what I'm doing, I'm trying to animate a sprite that I loaded into my scene in the Appgamekit Studio scene editor.Īre there other, possibly faster ways to load the sprites and create an animation? So doing it all this way seems somewhat of a hustle. However, since this requires you to load every sprite one by one into your project, I was wondering if there is a faster way to create an animation?ĭepending on the game size, you could have hundreds, if not thousands of sprites that you need to load into your game. CreateSprite ( LoadImage ( "background.jpg" ) )ĪddSpriteAnimationFrame ( 1, LoadImage ( "item0.png" ) )ĪddSpriteAnimationFrame ( 1, LoadImage ( "item1.png" ) )ĪddSpriteAnimationFrame ( 1, LoadImage ( "item2.png" ) )ĪddSpriteAnimationFrame ( 1, LoadImage ( "item3.png" ) )ĪddSpriteAnimationFrame ( 1, LoadImage ( "item4.png" ) ) ![]()
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